<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Glowing Ice]]></title><description><![CDATA[Glowing Ice is a 3D art studio creating custom characters, models and digital sculpts for architecture, entertainment and gaming. Tell us your idea and we will bring it to life.]]></description><link>https://glowingicestudio.wixsite.com/glowing-ice/blog</link><generator>RSS for Node</generator><lastBuildDate>Sat, 31 Oct 2026 10:41:59 GMT</lastBuildDate><atom:link href="https://glowingicestudio.wixsite.com/glowing-ice/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[How to brief a 3D artist: what to include in your commission request]]></title><description><![CDATA[A good brief saves time and money on any 3D commission. Before you contact a studio, gather the following. Purpose and platform. Will the model be used in a game, an animation, an architectural visualisation or a 3D print? This decides how detailed and how technically optimised the model needs to be. References. Concept art, photos, mood boards and examples of styles you like or dislike. Even rough sketches help. Views and poses. Share front, side and back views if you have them, and describe...]]></description><link>https://glowingicestudio.wixsite.com/glowing-ice/post/how-to-brief-a-3d-artist-what-to-include-in-your-commission-request</link><guid isPermaLink="false">6adcdf921cec93ea884c85c5</guid><pubDate>Sat, 24 Oct 2026 16:47:31 GMT</pubDate><dc:creator>Himanshu Aswal</dc:creator></item><item><title><![CDATA[From a 2D concept to a 3D character: how a commission works]]></title><description><![CDATA[Turning a flat sketch into a character that can live in a game, a film or a visualisation is a step-by-step process. Here is how a 3D character commission typically moves from first idea to finished model. 1. The brief. Everything starts with your idea: reference images, a concept sketch and notes on how the character will be used. The clearer the brief, the fewer revisions you will need later. 2. Concept review. Before modelling begins, the concept is checked for proportions, silhouette and...]]></description><link>https://glowingicestudio.wixsite.com/glowing-ice/post/from-a-2d-concept-to-a-3d-character-how-a-commission-works</link><guid isPermaLink="false">6adcdf921cec93ea884c85c6</guid><pubDate>Sat, 24 Oct 2026 16:47:31 GMT</pubDate><dc:creator>Himanshu Aswal</dc:creator></item><item><title><![CDATA[High-poly vs low-poly models: what is the difference?]]></title><description><![CDATA[If you are commissioning 3D work, you will hear the terms high-poly and low-poly. They describe how many polygons make up a model, and the right choice depends on where the model will be used. A high-poly model has a dense mesh that can capture fine detail such as anatomy, skin texture and small surface features. It is the right choice for detailed sculpts, close-up renders, showcase pieces and 3D printing. A low-poly model uses far fewer polygons so it can run smoothly in real time, for...]]></description><link>https://glowingicestudio.wixsite.com/glowing-ice/post/high-poly-vs-low-poly-models-what-is-the-difference</link><guid isPermaLink="false">6adcdf921cec93ea884c85c4</guid><pubDate>Sat, 24 Oct 2026 16:47:31 GMT</pubDate><dc:creator>Himanshu Aswal</dc:creator></item><item><title><![CDATA[Creating high-quality 3D art]]></title><description><![CDATA[Creating high-quality 3D art involves a combination of technical skills, artistic ability, and attention to detail. Here are some key...]]></description><link>https://glowingicestudio.wixsite.com/glowing-ice/post/creating-high-quality-3d-art</link><guid isPermaLink="false">644d2e945940f67cea6a1b82</guid><pubDate>Sat, 29 Apr 2023 14:50:00 GMT</pubDate><dc:creator>Himanshu Aswal</dc:creator></item></channel></rss>